April Fools Joke becomes reality with Barkham Horror Card Game
April 1st this year had its usual share of jokes and gag games however one joke from fantasy flight games has made it into a league of its own becoming a reality.
Barkham Horror the Dogwich Legacy was one of those jokes and was pitched as the start of a new series of board game’s based on the Arkham horror series that as its title suggested leaned heavily into the theme of a war between dogs and cats.
The Dogwich Legacy Press Release – April Fools Joke
However, this joke was so popular that it has now become reality with the Barkham Horror scenario now scheduled for release next year as a stand-alone Expansion for the Arkham Horror: The Card Game.
Proving that if you want to test a concept or idea with the fanbase why not just float the idea as an April fools joke first.
About the Game
Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats really takes centre stage in this new version of the game.
In Barkham Horror: The Card Game – The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham.
Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world!
When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing.
You’ve picked up the scent of something big, and once you sink your teeth into a story, you just can’t let go. A little wet fur has never stopped you from finding the truth.
Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.
Unlike other standalone adventures like The Labyrinths of Lunacy or Guardians of the Abyss, this scenario can only be played as a standalone scenario. The canine investigators included are not intended for use in the rest of Arkham Horror: The Card Game, nor are human investigators meant to be involved in the affairs of their animal friends. (But we know you’ll still try it anyway.)
However, the player cards from any Arkham Horror: The Card Game product may be used for building your investigator decks, with a few exceptions specific to each investigator. Undoubtedly, the most important one being no cats under any circumstances!
The game adds to the already huge catalogue of scenarios the card game has but who would have thought this once joke would join the big leagues and actually become a game.
If you have never played the Arkham horror card game check out the description from the publisher below to learn more about the game.
About Arkham Horror: The Card Game
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into the mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
Where to Find it
Pre-order your copy of Barkham Horror: The Meddling of Meowlathotep (PAHC01) at your local retailer today or online through our website here!